.enemy-formation .has-enemy-art {
  width: 108px;
  height: 92px;
  transform: none;
}

.enemy-formation .has-enemy-art:nth-child(1) {
  right: 36%;
  bottom: -1%;
  transform: scale(1);
}

.enemy-formation .has-enemy-art:nth-child(2) {
  right: -8%;
  bottom: 28%;
  transform: scale(0.88);
}

.enemy-formation .has-enemy-art:nth-child(3) {
  right: 42%;
  bottom: 58%;
  transform: scale(0.76);
}

.enemy-formation .has-enemy-art.is-boss {
  width: 204px;
  height: 148px;
  right: 0 !important;
  bottom: 10% !important;
  transform: scale(1) !important;
}

.enemy-art-motion {
  position: absolute;
  z-index: 2;
  width: 138%;
  height: 138%;
  top: 48%;
  left: 50%;
  pointer-events: none;
  opacity: 0;
  transform: translate(-50%, -50%);
  transform-origin: 50% 72%;
  transition: opacity 0.14s ease;
}

.enemy-art {
  display: block;
  width: 100%;
  height: 100%;
  object-fit: contain;
  filter: drop-shadow(0 7px 5px rgba(0, 8, 24, 0.68));
  user-select: none;
}

.enemy-talon .enemy-art-motion {
  width: 152%;
  height: 152%;
  top: 43%;
}

.enemy-talon .enemy-art {
  filter: drop-shadow(0 8px 6px rgba(6, 1, 24, 0.72)) drop-shadow(0 0 5px rgba(132, 73, 255, 0.58));
}

.enemy-neris .enemy-art-motion {
  width: 136%;
  height: 136%;
  top: 45%;
}

.enemy-neris .enemy-art {
  filter: drop-shadow(0 12px 8px rgba(0, 4, 18, 0.8)) drop-shadow(0 0 8px rgba(255, 42, 77, 0.35));
}

.has-enemy-art .machine {
  opacity: 1;
  transition: opacity 0.14s ease;
}

.has-enemy-art.is-art-ready .enemy-art-motion {
  opacity: 1;
}

.has-enemy-art.is-art-ready .machine {
  opacity: 0;
}

.has-enemy-art.is-art-fallback .enemy-art-motion {
  display: none;
}

.has-enemy-art.is-art-fallback .machine {
  opacity: 1;
}

.enemy-formation.is-entering .has-enemy-art:not(.is-art-ready) .enemy-art-motion {
  visibility: hidden;
}

.has-enemy-art .actor-shadow {
  width: 96%;
  height: 17px;
  left: 2%;
  bottom: -1px;
  background: radial-gradient(ellipse, rgba(0, 5, 18, 0.82), rgba(0, 15, 28, 0.18) 64%, transparent 72%);
  filter: blur(3px);
}

.enemy-neris .actor-shadow {
  width: 112%;
  height: 27px;
  left: -6%;
  bottom: -4px;
}

.has-enemy-art .unit-status {
  width: 78%;
  height: 70%;
  top: 12%;
  left: 11%;
}

.enemy-neris .unit-status {
  width: 68%;
  height: 60%;
  top: 16%;
  left: 16%;
}

.enemy-neris .unit-status::after {
  position: absolute;
  width: 13px;
  height: 13px;
  top: 46%;
  left: 50%;
  border: 2px solid rgba(255, 237, 242, 0.92);
  border-radius: 50%;
  content: "";
  background: #ff294d;
  box-shadow: 0 0 8px #ff294d, 0 0 18px rgba(255, 31, 76, 0.82);
  opacity: 0.82;
  transform: translate(-50%, -50%);
  animation: neris-core 1.15s ease-in-out infinite;
}

.enemy-formation.is-entering::before {
  position: absolute;
  z-index: 0;
  width: 145%;
  height: 100%;
  right: -22%;
  bottom: -4%;
  border-right: 2px solid rgba(255, 69, 95, 0.78);
  border-radius: 50%;
  content: "";
  background: linear-gradient(90deg, transparent 30%, rgba(255, 43, 75, 0.15));
  box-shadow: inset -14px 0 26px rgba(255, 43, 75, 0.2), 8px 0 18px rgba(255, 48, 79, 0.32);
  animation: enemy-gate 0.68s ease-out both;
}

.enemy-formation.is-entering .enemy-art-motion {
  animation: enemy-deploy 0.66s cubic-bezier(0.16, 0.78, 0.22, 1) both;
}

.enemy-formation.is-entering .battle-unit:nth-child(2) .enemy-art-motion {
  animation-delay: 0.09s;
}

.enemy-formation.is-entering .battle-unit:nth-child(3) .enemy-art-motion {
  animation-delay: 0.18s;
}

.enemy-formation:not(.is-entering):not(.is-defeated) .enemy-crab:not(.is-acting):not(.is-hit) .enemy-art-motion {
  animation: crab-idle 1.65s ease-in-out infinite;
  animation-delay: var(--slot-delay);
}

.battle-view[data-theme="sky"] .enemy-formation:not(.is-entering):not(.is-defeated) .enemy-talon:not(.is-acting):not(.is-hit) {
  animation: none;
}

.enemy-formation:not(.is-entering):not(.is-defeated) .enemy-talon:not(.is-acting):not(.is-hit) .enemy-art-motion {
  animation: talon-patrol 1.45s ease-in-out infinite alternate;
  animation-delay: var(--slot-delay);
}

.enemy-formation:not(.is-entering):not(.is-defeated) .enemy-neris:not(.is-acting):not(.is-hit) .enemy-art-motion {
  animation: neris-hover 2.15s ease-in-out infinite;
}

.enemy-formation .enemy-crab.is-acting,
.enemy-formation .enemy-talon.is-acting,
.enemy-formation .enemy-neris.is-acting {
  animation: none;
}

.enemy-crab.is-acting .enemy-art-motion {
  animation: crab-cannon 0.56s cubic-bezier(0.18, 0.75, 0.24, 1);
}

.enemy-talon.is-acting .enemy-art-motion {
  animation: talon-strafe 0.56s cubic-bezier(0.12, 0.76, 0.25, 1);
}

.enemy-neris.is-acting .enemy-art-motion {
  animation: neris-barrage 0.56s cubic-bezier(0.18, 0.72, 0.25, 1);
}

.has-enemy-art.is-hit {
  animation: none;
  filter: none;
}

.has-enemy-art.is-hit .enemy-art-motion {
  animation: enemy-art-hit 0.18s steps(2, end) !important;
}

.enemy-neris.is-charging .enemy-art {
  filter: brightness(1.35) saturate(1.25) drop-shadow(0 0 14px #ff294d) drop-shadow(0 12px 8px rgba(0, 4, 18, 0.78));
}

.enemy-neris.is-charging .unit-status::after {
  animation: neris-charge 0.18s steps(2, end) infinite;
}

.enemy-formation.is-phase-two .enemy-neris .enemy-art {
  filter: brightness(1.12) saturate(1.35) drop-shadow(0 0 13px rgba(255, 30, 70, 0.95)) drop-shadow(0 12px 8px rgba(0, 4, 18, 0.8));
}

.enemy-formation.is-phase-two .enemy-neris .unit-status::after {
  width: 18px;
  height: 18px;
  background: white;
  box-shadow: 0 0 9px white, 0 0 24px #ff2148, 0 0 40px rgba(255, 31, 73, 0.72);
  animation-duration: 0.48s;
}

.enemy-formation.is-defeated .enemy-art-motion {
  animation: enemy-collapse 1.02s cubic-bezier(0.3, 0, 0.76, 0.24) forwards !important;
}

.enemy-formation.is-defeated .battle-unit:nth-child(2) .enemy-art-motion {
  animation-delay: 0.08s !important;
}

.enemy-formation.is-defeated .battle-unit:nth-child(3) .enemy-art-motion {
  animation-delay: 0.16s !important;
}

.enemy-formation.is-defeated .battle-unit {
  animation: enemy-unit-defeat 1.02s cubic-bezier(0.3, 0, 0.76, 0.24) forwards !important;
}

.enemy-formation.is-defeated .battle-unit:nth-child(2) { animation-delay: 0.08s !important; }
.enemy-formation.is-defeated .battle-unit:nth-child(3) { animation-delay: 0.16s !important; }
.enemy-formation.is-defeated .battle-unit:nth-child(4) { animation-delay: 0.24s !important; }

.enemy-muzzle {
  position: absolute;
  z-index: 14;
  width: 38px;
  height: 38px;
  top: calc(25% + var(--source-offset));
  right: 15%;
  border-radius: 50%;
  pointer-events: none;
  background: conic-gradient(from 15deg, transparent 0 10%, #fff 11% 15%, transparent 16% 29%, #ff3958 30% 35%, transparent 36% 56%, #fff 57% 61%, transparent 62%);
  filter: drop-shadow(0 0 7px #ff3154);
  animation: enemy-muzzle-flash 0.24s ease-out forwards;
}

.enemy-muzzle.is-crab {
  top: calc(31% + var(--source-offset));
  right: 20%;
  background: conic-gradient(from 15deg, transparent 0 10%, #fff7ba 11% 15%, transparent 16% 29%, #ff8c35 30% 35%, transparent 36% 56%, #fff 57% 61%, transparent 62%);
  filter: drop-shadow(0 0 8px #ff913c);
}

.enemy-muzzle.is-talon {
  width: 52px;
  height: 18px;
  top: calc(24% + var(--source-offset));
  right: 12%;
  border-radius: 0;
  background: linear-gradient(90deg, transparent, #8d58ff 35%, white 86%, transparent);
  filter: drop-shadow(0 0 8px #8b63ff);
}

.enemy-muzzle.is-neris {
  width: 64px;
  height: 46px;
  top: calc(29% + var(--source-offset));
  right: 43%;
  background: radial-gradient(circle at 20% 30%, white 0 5%, #ff294f 7% 15%, transparent 28%), radial-gradient(circle at 80% 70%, white 0 5%, #ff294f 7% 15%, transparent 28%);
  filter: drop-shadow(0 0 12px #ff244b);
}

.battle-projectile.is-enemy.is-boss-salvo {
  right: 42%;
}

.battle-projectile.is-enemy.is-boss-salvo.is-wing-shot {
  top: 34%;
  right: 34%;
}

@keyframes enemy-gate {
  0% { opacity: 0; transform: translateX(45px) scaleX(0.25); }
  45% { opacity: 1; }
  100% { opacity: 0; transform: translateX(-8px) scaleX(1); }
}

@keyframes enemy-deploy {
  0% { opacity: 0; transform: translate(28%, -72%) scale(0.62); filter: brightness(2.4) blur(3px); }
  58% { opacity: 1; transform: translate(-54%, -46%) scale(1.08); filter: brightness(1.55) blur(0); }
  100% { opacity: 1; transform: translate(-50%, -50%) scale(1); }
}

@keyframes crab-idle {
  0%, 100% { transform: translate(-50%, -50%) rotate(-1deg); }
  45% { transform: translate(-50%, -54%) rotate(1deg); }
  52% { transform: translate(-50%, -53%) rotate(-0.5deg); }
}

@keyframes talon-patrol {
  0% { transform: translate(-55%, -45%) rotate(-2deg); }
  100% { transform: translate(-46%, -56%) rotate(2deg); filter: brightness(1.08) drop-shadow(0 8px 6px rgba(6, 1, 24, 0.72)) drop-shadow(0 0 9px rgba(132, 73, 255, 0.76)); }
}

@keyframes neris-hover {
  0%, 100% { transform: translate(-50%, -50%) scale(1); }
  50% { transform: translate(-50%, -54%) scale(1.018); filter: brightness(1.08) drop-shadow(0 13px 9px rgba(0, 4, 18, 0.8)) drop-shadow(0 0 11px rgba(255, 42, 77, 0.52)); }
}

@keyframes crab-cannon {
  0%, 100% { transform: translate(-50%, -50%); }
  18% { transform: translate(-44%, -51%) rotate(2deg) scale(0.96); }
  32% { transform: translate(-60%, -47%) rotate(-3deg) scale(1.06); filter: brightness(1.5) drop-shadow(0 0 8px #ff9b45); }
}

@keyframes talon-strafe {
  0%, 100% { transform: translate(-50%, -50%) rotate(0); }
  24% { transform: translate(-28%, -67%) rotate(7deg) scale(0.92); }
  43% { transform: translate(-67%, -32%) rotate(-7deg) scale(1.08); filter: brightness(1.45) drop-shadow(0 0 11px #925fff); }
}

@keyframes neris-barrage {
  0%, 100% { transform: translate(-50%, -50%) scale(1); }
  18% { transform: translate(-43%, -51%) scaleX(0.96); }
  34% { transform: translate(-58%, -49%) scale(1.045); filter: brightness(1.5) drop-shadow(0 0 17px #ff294d); }
  46% { transform: translate(-53%, -50%) scale(1.025); }
}

@keyframes enemy-art-hit {
  0%, 100% { transform: translate(-50%, -50%); }
  35% { transform: translate(-44%, -48%) rotate(3deg); filter: brightness(3) saturate(0.2) drop-shadow(0 0 13px white); }
  70% { transform: translate(-57%, -52%) rotate(-2deg); filter: brightness(0.65) saturate(1.8) sepia(0.5); }
}

@keyframes enemy-collapse {
  0% { opacity: 1; transform: translate(-50%, -50%) scale(1); filter: brightness(1); }
  22% { opacity: 1; transform: translate(-50%, -56%) scale(1.1); filter: brightness(3.4) saturate(0); }
  52% { opacity: 1; transform: translate(-40%, -48%) rotate(7deg) scale(0.92); filter: brightness(1.2) saturate(1.8); }
  100% { opacity: 0; transform: translate(-26%, 18%) rotate(18deg) scale(0.28); filter: brightness(0.18) saturate(2) blur(3px); }
}

@keyframes enemy-unit-defeat {
  0% { opacity: 1; filter: brightness(1); }
  18% { opacity: 1; transform: translateY(-8px) scale(1.12); filter: brightness(3.2) saturate(0); }
  46% { opacity: 1; transform: translate(9px, -2px) rotate(7deg) scale(0.94); filter: brightness(1.25) saturate(1.7); }
  78% { opacity: 0.7; transform: translate(18px, 18px) rotate(13deg) scale(0.68); filter: brightness(0.55) blur(1px); }
  100% { opacity: 0; visibility: hidden; transform: translate(32px, 48px) rotate(22deg) scale(0.24); filter: brightness(0.16) blur(4px); }
}

@keyframes enemy-muzzle-flash {
  0% { opacity: 0; transform: scale(0.2) rotate(0); }
  22% { opacity: 1; transform: scale(1.2) rotate(28deg); }
  100% { opacity: 0; transform: scale(0.45) rotate(58deg); }
}

@keyframes neris-core {
  0%, 100% { opacity: 0.62; transform: translate(-50%, -50%) scale(0.82); }
  50% { opacity: 1; transform: translate(-50%, -50%) scale(1.18); }
}

@keyframes neris-charge {
  0% { opacity: 0.55; transform: translate(-50%, -50%) scale(0.8); }
  100% { opacity: 1; transform: translate(-50%, -50%) scale(1.55); }
}

@media (max-width: 370px) {
  .enemy-formation .has-enemy-art {
    width: 99px;
    height: 84px;
  }

  .enemy-formation .has-enemy-art.is-boss {
    width: 184px;
    height: 136px;
    right: 3% !important;
  }
}

@media (prefers-reduced-motion: reduce) {
  .enemy-art-motion,
  .enemy-muzzle,
  .enemy-neris .unit-status::after,
  .enemy-formation.is-entering::before {
    animation-duration: 0.001ms !important;
    animation-iteration-count: 1 !important;
  }
}
