/* 可重复反馈由 motion-director.js 触发；此处维护持续氛围与角色专属动效。 */
.game-screen:not([hidden]) .topbar {
  animation: topbar-arrival 0.48s cubic-bezier(0.16, 0.82, 0.22, 1) both;
}

.profile-avatar {
  position: relative;
  isolation: isolate;
  animation: profile-chip-float 3.8s ease-in-out infinite;
}

.profile-avatar::after {
  position: absolute;
  z-index: 3;
  inset: -4px;
  border: 1px dashed rgba(255, 226, 133, 0.72);
  border-radius: 50%;
  content: "";
  pointer-events: none;
  animation: profile-orbit 8s linear infinite;
}

.resource i {
  animation: resource-spark 2.8s ease-in-out infinite;
}

.energy-resource i {
  animation-delay: -1.35s;
}

.mission-card {
  position: relative;
  overflow: hidden;
}

.mission-card:not(:disabled)::after {
  position: absolute;
  inset: 0;
  content: "";
  pointer-events: none;
  background: linear-gradient(105deg, transparent 28%, rgba(255, 255, 255, 0.66) 46%, transparent 64%);
  transform: translateX(-120%);
  animation: mission-sheen 4.4s ease-in-out infinite;
}

.mission-card:not(:disabled) .mission-next {
  animation: mission-next-float 1.25s ease-in-out infinite;
}

.base-view:not([hidden]) .base-scenery {
  animation: base-parallax 13s ease-in-out infinite alternate;
}

.base-view:not([hidden]) .base-status {
  animation: status-hover 3.2s ease-in-out infinite;
}

.guide-bubble:not([hidden]) {
  animation: guide-hover 3.6s ease-in-out infinite;
}

.enemy-intel:not([hidden]) img {
  transform-origin: 50% 72%;
  animation: intel-target-drift 2.7s ease-in-out infinite;
}

.deploy-button:not(:disabled) > b,
.story-next:not([hidden]) > b {
  animation: action-arrow 1.1s ease-in-out infinite;
}

.bottom-nav button.is-active > .nav-icon-shell {
  animation: nav-active-pop 2.2s ease-in-out infinite;
}

.recruit-button:not(:disabled) .recruit-unit-art {
  transform-origin: 50% 75%;
  animation: recruit-ready 2.5s ease-in-out infinite;
}

.hero-dialog[open] .hero-card {
  animation: hero-card-reveal 0.42s var(--hero-delay, 0ms) cubic-bezier(0.16, 0.82, 0.22, 1) both;
}

.hero-card::after {
  position: absolute;
  inset: 0;
  border-radius: inherit;
  content: "";
  pointer-events: none;
  background: linear-gradient(115deg, transparent 28%, color-mix(in srgb, var(--hero-accent) 42%, transparent) 50%, transparent 72%);
  opacity: 0;
  transform: translateX(-70%);
}

.hero-card.is-selected::after {
  opacity: 0.7;
  animation: hero-selected-sheen 3.2s ease-in-out infinite;
}

.hero-card[data-hero="kuya"] {
  background:
    radial-gradient(circle at 20% 25%, rgba(244, 72, 139, 0.22), transparent 42%),
    linear-gradient(120deg, #40162a, #151b32 66%, #291122);
}

.hero-card[data-hero="kuya"].is-selected {
  box-shadow: 0 0 0 3px rgba(244, 72, 139, 0.18), 0 0 24px rgba(208, 52, 111, 0.38), inset 0 0 30px rgba(244, 164, 78, 0.12);
  animation: kuya-card-pulse 2.7s ease-in-out infinite;
}

.chapter-briefing:not([hidden]) .chapter-backdrop {
  animation: chapter-scene-drift 12s ease-in-out infinite alternate;
}

.chapter-briefing:not([hidden]) .chapter-number {
  animation: chapter-number-scan 2.8s ease-in-out infinite;
}

.chapter-briefing:not([hidden]) .chapter-card {
  animation: chapter-card-settle 0.5s 0.08s cubic-bezier(0.16, 0.82, 0.22, 1) both;
}

.chapter-briefing[data-hero="kuya"] .chapter-number {
  border-color: rgba(255, 114, 168, 0.72);
  box-shadow: 0 0 18px rgba(222, 58, 119, 0.35);
}

.battle-view:not([hidden]) .battle-sky {
  animation: battle-sky-drift 15s ease-in-out infinite alternate;
}

.battle-view:not([hidden]) .battle-line::before {
  background-size: 220% 100%;
  animation: battle-light-sweep 2.4s linear infinite;
}

.battle-view:not([hidden]) .battle-hud {
  animation: battle-hud-arrival 0.46s cubic-bezier(0.16, 0.82, 0.22, 1) both;
}

.battle-view:not([hidden]) .matchup-pill {
  animation: matchup-hover 2.6s ease-in-out infinite;
}

.battle-hero[data-hero="kuya"]::before {
  border-color: #f05b94;
  animation: hero-command-ring 7s linear infinite, kuya-command-glow 2.2s ease-in-out infinite;
}

.hero-cutin[data-hero="kuya"].is-playing .cutin-speedlines {
  background: repeating-linear-gradient(112deg, transparent 0 17px, rgba(255, 92, 157, 0.36) 18px 21px, transparent 22px 38px);
  animation-duration: 0.28s;
}

.hero-cutin[data-hero="kuya"].is-playing .cutin-copy {
  text-shadow: 0 0 18px rgba(255, 77, 146, 0.7);
  animation: cutin-copy 0.55s 0.08s ease-out both, kuya-command-glow 1s 0.3s ease-in-out infinite;
}

.hero-cutin[data-hero="kuya"].is-playing .cutin-slash {
  box-shadow: 0 0 24px #f04b91, 0 0 46px rgba(255, 193, 92, 0.66);
}

.hero-field-skill.is-kuya {
  animation: kuya-domain-pulse 0.92s ease-out both;
}

.battle-result:not([hidden]) .result-emblem {
  animation: result-emblem-pop 0.72s cubic-bezier(0.15, 0.82, 0.24, 1.2) both, profile-orbit 12s 0.72s linear infinite;
}

@keyframes topbar-arrival {
  from { opacity: 0; transform: translateY(-18px); }
}

@keyframes profile-chip-float {
  50% { transform: translateY(-2px); }
}

@keyframes profile-orbit {
  to { transform: rotate(360deg); }
}

@keyframes resource-spark {
  50% { filter: brightness(1.18) drop-shadow(0 0 5px rgba(255, 231, 148, 0.72)); transform: rotate(-5deg) scale(1.06); }
}

@keyframes mission-sheen {
  0%, 58% { transform: translateX(-120%); }
  82%, 100% { transform: translateX(120%); }
}

@keyframes mission-next-float {
  50% { transform: translateX(4px) scale(1.08); }
}

@keyframes base-parallax {
  from { transform: scale(1.035) translate3d(-0.4%, -0.2%, 0); }
  to { transform: scale(1.065) translate3d(0.7%, 0.35%, 0); }
}

@keyframes status-hover {
  50% { transform: translateY(-2px); box-shadow: 0 7px 18px rgba(0, 31, 48, 0.28); }
}

@keyframes guide-hover {
  50% { transform: translateY(-3px); }
}

@keyframes intel-target-drift {
  50% { transform: translateY(-3px) rotate(1.5deg); filter: drop-shadow(0 5px 6px rgba(10, 42, 58, 0.32)); }
}

@keyframes action-arrow {
  50% { transform: translateX(4px); }
}

@keyframes nav-active-pop {
  50% { transform: translateY(-2px) scale(1.08); filter: drop-shadow(0 0 5px currentColor); }
}

@keyframes recruit-ready {
  50% { transform: translateY(-2px) scale(1.04); }
}

@keyframes hero-card-reveal {
  from { opacity: 0; transform: translateY(20px) scale(0.97); }
}

@keyframes hero-selected-sheen {
  0%, 42% { transform: translateX(-80%); }
  76%, 100% { transform: translateX(80%); }
}

@keyframes kuya-card-pulse {
  50% { border-color: #ffb2cf; filter: brightness(1.06); }
}

@keyframes chapter-scene-drift {
  from { transform: scale(1.045) translate3d(-0.5%, 0, 0); }
  to { transform: scale(1.075) translate3d(0.7%, -0.5%, 0); }
}

@keyframes chapter-number-scan {
  50% { filter: brightness(1.14); transform: translateX(2px); }
}

@keyframes chapter-card-settle {
  from { opacity: 0; transform: translateY(24px) scale(1.02); }
}

@keyframes battle-sky-drift {
  from { transform: scale(1.01) translate3d(-0.35%, 0, 0); }
  to { transform: scale(1.045) translate3d(0.55%, -0.3%, 0); }
}

@keyframes battle-light-sweep {
  to { background-position: -220% 0; }
}

@keyframes battle-hud-arrival {
  from { opacity: 0; transform: translateY(-18px); }
}

@keyframes matchup-hover {
  50% { transform: translateY(-2px) scale(1.03); }
}

@keyframes kuya-command-glow {
  50% { filter: brightness(1.18) drop-shadow(0 0 12px rgba(236, 64, 131, 0.62)); }
}

@keyframes kuya-domain-pulse {
  0% { opacity: 0; filter: saturate(0.4); transform: scale(0.82); }
  45% { opacity: 1; filter: saturate(1.35) brightness(1.18); }
  100% { opacity: 0.88; transform: scale(1); }
}

@keyframes result-emblem-pop {
  from { opacity: 0; transform: scale(0.35) rotate(-26deg); }
  72% { transform: scale(1.12) rotate(5deg); }
}

@media (prefers-reduced-motion: reduce) {
  .game-screen .topbar,
  .profile-avatar,
  .profile-avatar::after,
  .resource i,
  .mission-card::after,
  .mission-next,
  .base-scenery,
  .base-status,
  .guide-bubble,
  .enemy-intel img,
  .deploy-button > b,
  .story-next > b,
  .bottom-nav button > .nav-icon-shell,
  .recruit-unit-art,
  .hero-card,
  .hero-card::after,
  .chapter-backdrop,
  .chapter-number,
  .chapter-card,
  .battle-sky,
  .battle-line::before,
  .battle-hud,
  .matchup-pill,
  .battle-hero::before,
  .hero-cutin *,
  .hero-field-skill,
  .result-emblem {
    animation: none !important;
  }
}
